Evidence
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Latest: Psychiatryai.com #RAISR4D Evidence
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Real-Time Evidence Search [Psychiatry]
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AI Research
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AI Dungeon’s creators are launching an experimental AI-powered game platform
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🌐 90 Days
AI Virtual Reality Related Evidence Matrix
Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review Loneliness and problematic pornography Use: What is the role of emotion regulation and interaction with content Creators? Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment Game-theoretic agent-based modelling of micro-level conflict: Evidence from the ISIS-Kurdish war Review manuscript: Emotional regulation in Gaming Disorder: A systematic review Review manuscript: Emotional regulation in Gaming Disorder: A systematic review Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis Environmentally Robust Triboelectric Tire Monitoring System for Self-Powered Driving Information Recognition via Hybrid Deep Learning in Time-Frequency Representation Weight Loss with an AI-Powered Digital Platform for Lifestyle Intervention Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study Novel rat model of gaming disorder: assessment of social reward and sex differences in behavior and c-Fos brain activity Study on the variable length simple pendulum oscillation based on the relative mode transfer method Evolutionary Game Dynamics with Environmental Feedback in a Network with Two Communities Emotional analysis of multiplayer online battle arena games addiction Considerations for Quality Control Monitoring of Machine Learning Models in Clinical Practice A mobile device-based game prototype for ADHD: development and preliminary feasibility testing Utilizing geospatial artificial intelligence to map cancer disparities across health regions Clinical evaluation of a novel digital microfluidic based point-of-care test platform for detection of SARS-Cov-2 and influenza A/B The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment The relationship between game genre, monetization strategy and symptoms of gaming disorder in a clinical sample of adolescents The associations between autistic characteristics and microtransaction spending A fusion of deep neural networks and game theory for retinal disease diagnosis with OCT images Rapid Screening of New Psychoactive Substances Using pDART-QqQ-MS Associations Between ADHD Symptomatology, Motivation for Physical Activity, and Technology Acceptability in Young Adult Women With Obesity Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study TeachQuest: Designing and testing a ‘serious game’ to attract prospective teachers. Department of Education is inviting you to a scheduled Zoom meeting. Integrated platform for multiscale molecular imaging and phenotyping of the human brain Integrated platform for multiscale molecular imaging and phenotyping of the human brain Empowerment of Italian general practitioners in depression and suicide prevention: the iFightDepression tool, a game changer of the EAAD-Best project Empowerment of Italian general practitioners in depression and suicide prevention: the iFightDepression tool, a game changer of the EAAD-Best project Playing Kioku Reduces Loneliness in Older Adults: A Pilot Study Playing Kioku Reduces Loneliness in Older Adults: A Pilot Study Experimental verification about treatment of Bu-Shen-Yi-Jing-Fang in Alzheimer's disease by the analysis of the feasible signaling pathway of network pharmacology The Use of AI Powered ChatGPT for Nursing Education Smartphone App-Delivered Mindfulness-Based Intervention for Mild Traumatic Brain Injury in Adolescents: Protocol for a Feasibility Randomized Controlled Trial Playing remotely: The COVID-19 pandemic and mobile locative gaming in Northeast Brazil Social Skills and Reciprocal Behavior with a Virtual Player Among Children With and Without SLD/ADHD Social Skills and Reciprocal Behavior with a Virtual Player Among Children With and Without SLD/ADHD On the (in)effectiveness of textual disclosures on expectancies, attitudes, and perceived appropriateness of alcohol Committing to the wrong artificial delegate in a collective-risk dilemma is better than directly committing mistakes Feasibility and effect of cognitive-based board game and multi-component exercise interventions on older adults with dementia Assessing the Clinical Efficacy of a Virtual Reality Tool for the Treatment of Obesity: Randomized Controlled Trial Complete Digital Workflow for Fabricating an Occlusal Device Using Artificial Intelligence- Powered Design Software and Additive Manufacturing: A Dental Method Complete Digital Workflow for Fabricating an Occlusal Device Using Artificial Intelligence- Powered Design Software and Additive Manufacturing: A Dental Method Experimental laboratory models as tools for understanding modifiable dementia risk Navigating Climate Related Legal Risks & Opportunities Effects of Religious Versus Non-religious Self-compassion Interventions on Anxiety and Quality of Life of Iranian Infertile Women: A Randomized Controlled Trial MolProphet: A One-Stop, General Purpose, and AI-Based Platform for the Early Stages of Drug Discovery Effects of a Taiwanese Adaptation of the Group Cognitive Stimulation Therapy Program on Mild-To-Moderate Dementia: A Quasi-Experimental Trial AlphaFold2 structures guide prospective ligand discovery Extralong hot-spots sensor for SERS sensitive detection of phthalate plasticizers in biological tear and serum fluids Reflecting on the association between video game addiction and early-stage inhibitory control issues: Insights from Taiwan COVID-19 Posttraumatic Stress Disorder and Mental Health among Spanish Adolescents: SESSAMO Project ChatGPT's ability to generate realistic experimental images poses a new challenge to academic integrity Sleep deprivation in adolescent mice impairs long-term memory till early adulthood via suppression of hippocampal astrocytes Using a smartphone-based self-management platform to study sex differences in Parkinson's disease: multicenter, cross-sectional pilot study Using a smartphone-based self-management platform to study sex differences in Parkinson's disease: multicenter, cross-sectional pilot study Combining Bayesian optimization and automation to simultaneously optimize reaction conditions and routes Day 1: International Conference - Global Gender: Pasts, Presents, Futures The Olera.care Digital Caregiving Assistance Platform for Dementia Caregivers: Preliminary Evaluation Study Vitality structures in 'addictive' game design Generative Artificial Intelligence as a Tool for Teaching Communication in Nutrition and Dietetics Education-A Novel Education Innovation
Evidence Blueprint
AI Dungeon’s creators are launching an experimental AI-powered game platform
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☊ AI-Driven Related Evidence Nodes
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AI Dungeon’s creators are launching an experimental AI-powered game platform
🌐 365 Days
AI Virtual Reality Related Evidence Matrix
Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review Loneliness and problematic pornography Use: What is the role of emotion regulation and interaction with content Creators? Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment Development of a serious game-based cognitive rehabilitation system for patients with brain injury A novel video game for remote studies of motor adaptation in children Childhood trauma and adolescent game addiction: the mediating effects of self-control StethAid: A Digital Auscultation Platform for Pediatrics Selecting an Ecological Momentary Assessment Platform: Tutorial for Researchers Feasibility and acceptability of a new web-based cognitive training platform for cognitively healthy older adults: the breakfast task The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment Game-theoretic agent-based modelling of micro-level conflict: Evidence from the ISIS-Kurdish war Review manuscript: Emotional regulation in Gaming Disorder: A systematic review Review manuscript: Emotional regulation in Gaming Disorder: A systematic review Effects of co-players' identity and reputation in the public goods game Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents The Prevalence of Video Game Addiction and Its Relation to Anxiety, Depression, and Attention Deficit Hyperactivity Disorder (ADHD) in Children and Adolescents in Saudi Arabia: A Cross-Sectional Study Prospective Association Between Video and Computer Game Use During Adolescence and Incidence of Metabolic Health Risks: Secondary Data Analysis CAUSES OF ANXIETY DURING PLAY AS A FACTOR OF NEGATIVE IMPACT ON THE HEALTH OF PRESCHOOL AND SCHOOL CHILDREN Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis Environmentally Robust Triboelectric Tire Monitoring System for Self-Powered Driving Information Recognition via Hybrid Deep Learning in Time-Frequency Representation Weight Loss with an AI-Powered Digital Platform for Lifestyle Intervention Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study Novel rat model of gaming disorder: assessment of social reward and sex differences in behavior and c-Fos brain activity Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial Study on the variable length simple pendulum oscillation based on the relative mode transfer method An investigation of computer-game addiction, physical activity level, quality of life and sleep of children with a sibling with a chronic condition Launching SwissMedPreprints, the Swiss Medical Weekly's biomedical preprint server Games, hormones, and "dark" personalities: Dark Tetrad and the effects of violent gaming on aggression, cortisol, and testosterone Perceptions of Data Set Experts on Important Characteristics of Health Data Sets Ready for Machine Learning: A Qualitative Study Evolutionary Game Dynamics with Environmental Feedback in a Network with Two Communities Emotional analysis of multiplayer online battle arena games addiction Factors related to Internet and game addiction among adolescents: A scoping review Investigating the Feasibility of Using a Wearable Device to Measure Physiologic Health Data in Emergency Nurses and Residents: Observational Cohort Study Investigating the Feasibility of Using a Wearable Device to Measure Physiologic Health Data in Emergency Nurses and Residents: Observational Cohort Study Factors that affect powered wheelchair use for an adult population: a systematic review Considerations for Quality Control Monitoring of Machine Learning Models in Clinical Practice Planet Positive Lab Showcase - powered by Oxford Science Enterprises Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming Smartphone video games improve cognitive function in patients with chronic schizophrenia: a randomized controlled trial A mobile device-based game prototype for ADHD: development and preliminary feasibility testing Utilizing geospatial artificial intelligence to map cancer disparities across health regions Clinical evaluation of a novel digital microfluidic based point-of-care test platform for detection of SARS-Cov-2 and influenza A/B The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment The relationship between game genre, monetization strategy and symptoms of gaming disorder in a clinical sample of adolescents The associations between autistic characteristics and microtransaction spending Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial A fusion of deep neural networks and game theory for retinal disease diagnosis with OCT images Rapid Screening of New Psychoactive Substances Using pDART-QqQ-MS Associations Between ADHD Symptomatology, Motivation for Physical Activity, and Technology Acceptability in Young Adult Women With Obesity A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial Bioreducible Gene Delivery Platform that Promotes Intracellular Payload Release and Widespread Brain Dispersion Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study Sports game intervention aids executive function enhancement in children with autism - An fNIRS study Psychometrics in experimental psychology: A case for calibration The effect of playing e-sports games on young people's desire to engage in physical activity: Mediating effects of social presence perception and virtual sports experience Digital rhythm training improves reading fluency in children