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AI Dungeon’s creators are launching an experimental AI-powered game platform
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- Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review
- Loneliness and problematic pornography Use: What is the role of emotion regulation and interaction with content Creators?
- Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness
- Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment
- Game-theoretic agent-based modelling of micro-level conflict: Evidence from the ISIS-Kurdish war
- Review manuscript: Emotional regulation in Gaming Disorder: A systematic review
- Review manuscript: Emotional regulation in Gaming Disorder: A systematic review
- Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis
- Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis
- Environmentally Robust Triboelectric Tire Monitoring System for Self-Powered Driving Information Recognition via Hybrid Deep Learning in Time-Frequency Representation
- Weight Loss with an AI-Powered Digital Platform for Lifestyle Intervention
- Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study
- Novel rat model of gaming disorder: assessment of social reward and sex differences in behavior and c-Fos brain activity
- Study on the variable length simple pendulum oscillation based on the relative mode transfer method
- Evolutionary Game Dynamics with Environmental Feedback in a Network with Two Communities
- Emotional analysis of multiplayer online battle arena games addiction
- Considerations for Quality Control Monitoring of Machine Learning Models in Clinical Practice
- A mobile device-based game prototype for ADHD: development and preliminary feasibility testing
- Utilizing geospatial artificial intelligence to map cancer disparities across health regions
- Clinical evaluation of a novel digital microfluidic based point-of-care test platform for detection of SARS-Cov-2 and influenza A/B
- The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment
- The relationship between game genre, monetization strategy and symptoms of gaming disorder in a clinical sample of adolescents
- The associations between autistic characteristics and microtransaction spending
- A fusion of deep neural networks and game theory for retinal disease diagnosis with OCT images
- Rapid Screening of New Psychoactive Substances Using pDART-QqQ-MS
- Associations Between ADHD Symptomatology, Motivation for Physical Activity, and Technology Acceptability in Young Adult Women With Obesity
- Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study
- TeachQuest: Designing and testing a ‘serious game’ to attract prospective teachers. Department of Education is inviting you to a scheduled Zoom meeting.
- Integrated platform for multiscale molecular imaging and phenotyping of the human brain
- Integrated platform for multiscale molecular imaging and phenotyping of the human brain
- Empowerment of Italian general practitioners in depression and suicide prevention: the iFightDepression tool, a game changer of the EAAD-Best project
- Empowerment of Italian general practitioners in depression and suicide prevention: the iFightDepression tool, a game changer of the EAAD-Best project
- Playing Kioku Reduces Loneliness in Older Adults: A Pilot Study
- Playing Kioku Reduces Loneliness in Older Adults: A Pilot Study
- Experimental verification about treatment of Bu-Shen-Yi-Jing-Fang in Alzheimer's disease by the analysis of the feasible signaling pathway of network pharmacology
- The Use of AI Powered ChatGPT for Nursing Education
- Smartphone App-Delivered Mindfulness-Based Intervention for Mild Traumatic Brain Injury in Adolescents: Protocol for a Feasibility Randomized Controlled Trial
- Playing remotely: The COVID-19 pandemic and mobile locative gaming in Northeast Brazil
- Social Skills and Reciprocal Behavior with a Virtual Player Among Children With and Without SLD/ADHD
- Social Skills and Reciprocal Behavior with a Virtual Player Among Children With and Without SLD/ADHD
- On the (in)effectiveness of textual disclosures on expectancies, attitudes, and perceived appropriateness of alcohol
- Committing to the wrong artificial delegate in a collective-risk dilemma is better than directly committing mistakes
- Feasibility and effect of cognitive-based board game and multi-component exercise interventions on older adults with dementia
- Assessing the Clinical Efficacy of a Virtual Reality Tool for the Treatment of Obesity: Randomized Controlled Trial
- Complete Digital Workflow for Fabricating an Occlusal Device Using Artificial Intelligence- Powered Design Software and Additive Manufacturing: A Dental Method
- Complete Digital Workflow for Fabricating an Occlusal Device Using Artificial Intelligence- Powered Design Software and Additive Manufacturing: A Dental Method
- Experimental laboratory models as tools for understanding modifiable dementia risk
- Navigating Climate Related Legal Risks & Opportunities
- Effects of Religious Versus Non-religious Self-compassion Interventions on Anxiety and Quality of Life of Iranian Infertile Women: A Randomized Controlled Trial
- MolProphet: A One-Stop, General Purpose, and AI-Based Platform for the Early Stages of Drug Discovery
- Effects of a Taiwanese Adaptation of the Group Cognitive Stimulation Therapy Program on Mild-To-Moderate Dementia: A Quasi-Experimental Trial
- AlphaFold2 structures guide prospective ligand discovery
- Extralong hot-spots sensor for SERS sensitive detection of phthalate plasticizers in biological tear and serum fluids
- Reflecting on the association between video game addiction and early-stage inhibitory control issues: Insights from Taiwan
- COVID-19 Posttraumatic Stress Disorder and Mental Health among Spanish Adolescents: SESSAMO Project
- ChatGPT's ability to generate realistic experimental images poses a new challenge to academic integrity
- Sleep deprivation in adolescent mice impairs long-term memory till early adulthood via suppression of hippocampal astrocytes
- Using a smartphone-based self-management platform to study sex differences in Parkinson's disease: multicenter, cross-sectional pilot study
- Using a smartphone-based self-management platform to study sex differences in Parkinson's disease: multicenter, cross-sectional pilot study
- Combining Bayesian optimization and automation to simultaneously optimize reaction conditions and routes
- Day 1: International Conference - Global Gender: Pasts, Presents, Futures
- The Olera.care Digital Caregiving Assistance Platform for Dementia Caregivers: Preliminary Evaluation Study
- Vitality structures in 'addictive' game design
- Generative Artificial Intelligence as a Tool for Teaching Communication in Nutrition and Dietetics Education-A Novel Education Innovation
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AI Dungeon’s creators are launching an experimental AI-powered game platform
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AI Dungeon’s creators are launching an experimental AI-powered game platform
🌐 365 Days
AI Virtual Reality Related Evidence Matrix
- Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach
- Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review
- Loneliness and problematic pornography Use: What is the role of emotion regulation and interaction with content Creators?
- Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness
- An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator
- Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment
- Development of a serious game-based cognitive rehabilitation system for patients with brain injury
- A novel video game for remote studies of motor adaptation in children
- Childhood trauma and adolescent game addiction: the mediating effects of self-control
- StethAid: A Digital Auscultation Platform for Pediatrics
- Selecting an Ecological Momentary Assessment Platform: Tutorial for Researchers
- Feasibility and acceptability of a new web-based cognitive training platform for cognitively healthy older adults: the breakfast task
- The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
- Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial
- The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment
- Game-theoretic agent-based modelling of micro-level conflict: Evidence from the ISIS-Kurdish war
- Review manuscript: Emotional regulation in Gaming Disorder: A systematic review
- Review manuscript: Emotional regulation in Gaming Disorder: A systematic review
- Effects of co-players' identity and reputation in the public goods game
- Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study
- Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents
- The Prevalence of Video Game Addiction and Its Relation to Anxiety, Depression, and Attention Deficit Hyperactivity Disorder (ADHD) in Children and Adolescents in Saudi Arabia: A Cross-Sectional Study
- Prospective Association Between Video and Computer Game Use During Adolescence and Incidence of Metabolic Health Risks: Secondary Data Analysis
- CAUSES OF ANXIETY DURING PLAY AS A FACTOR OF NEGATIVE IMPACT ON THE HEALTH OF PRESCHOOL AND SCHOOL CHILDREN
- Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study
- Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis
- Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis
- Environmentally Robust Triboelectric Tire Monitoring System for Self-Powered Driving Information Recognition via Hybrid Deep Learning in Time-Frequency Representation
- Weight Loss with an AI-Powered Digital Platform for Lifestyle Intervention
- Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study
- Novel rat model of gaming disorder: assessment of social reward and sex differences in behavior and c-Fos brain activity
- Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
- Study on the variable length simple pendulum oscillation based on the relative mode transfer method
- An investigation of computer-game addiction, physical activity level, quality of life and sleep of children with a sibling with a chronic condition
- Launching SwissMedPreprints, the Swiss Medical Weekly's biomedical preprint server
- Games, hormones, and "dark" personalities: Dark Tetrad and the effects of violent gaming on aggression, cortisol, and testosterone
- Perceptions of Data Set Experts on Important Characteristics of Health Data Sets Ready for Machine Learning: A Qualitative Study
- Evolutionary Game Dynamics with Environmental Feedback in a Network with Two Communities
- Emotional analysis of multiplayer online battle arena games addiction
- Factors related to Internet and game addiction among adolescents: A scoping review
- Investigating the Feasibility of Using a Wearable Device to Measure Physiologic Health Data in Emergency Nurses and Residents: Observational Cohort Study
- Investigating the Feasibility of Using a Wearable Device to Measure Physiologic Health Data in Emergency Nurses and Residents: Observational Cohort Study
- Factors that affect powered wheelchair use for an adult population: a systematic review
- Considerations for Quality Control Monitoring of Machine Learning Models in Clinical Practice
- Planet Positive Lab Showcase - powered by Oxford Science Enterprises
- Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
- Smartphone video games improve cognitive function in patients with chronic schizophrenia: a randomized controlled trial
- A mobile device-based game prototype for ADHD: development and preliminary feasibility testing
- Utilizing geospatial artificial intelligence to map cancer disparities across health regions
- Clinical evaluation of a novel digital microfluidic based point-of-care test platform for detection of SARS-Cov-2 and influenza A/B
- The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment
- The relationship between game genre, monetization strategy and symptoms of gaming disorder in a clinical sample of adolescents
- The associations between autistic characteristics and microtransaction spending
- Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
- A fusion of deep neural networks and game theory for retinal disease diagnosis with OCT images
- Rapid Screening of New Psychoactive Substances Using pDART-QqQ-MS
- Associations Between ADHD Symptomatology, Motivation for Physical Activity, and Technology Acceptability in Young Adult Women With Obesity
- A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial
- Bioreducible Gene Delivery Platform that Promotes Intracellular Payload Release and Widespread Brain Dispersion
- Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study
- Sports game intervention aids executive function enhancement in children with autism - An fNIRS study
- Psychometrics in experimental psychology: A case for calibration
- The effect of playing e-sports games on young people's desire to engage in physical activity: Mediating effects of social presence perception and virtual sports experience
- Digital rhythm training improves reading fluency in children